using System;
using UnityEngine;

[Serializable]
public class ResourceInfo
{
	[SerializeField]
	private string _assetGuid;

	[SerializeField]
	private string _assetBundleName;

	[SerializeField]
	private string _assetName;

	public string AssetGuid
	{
		get
		{
			return _assetGuid;
		}
		set
		{
			_assetGuid = value;
		}
	}

	public string AssetBundleName
	{
		get
		{
			return _assetBundleName;
		}
		set
		{
			_assetBundleName = value;
		}
	}

	public string AssetName
	{
		get
		{
			return _assetName;
		}
		set
		{
			_assetName = value;
		}
	}
}
